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Assignment Week 1
First Steps with Snap!
How to Access Snap!
Whats New - Update 2020
Create Your Own Virtual Flower Garden
Exercise
Getting Edgy with Polygons: Working with Geometric Shapes
Exercise
Spiraling Around: The "For Loop"
Exercise
Be Reflective: Mirror Images
Exercise
Escape the Maze: My First Interactive Game
Exercise
Downloads
Quiz
Tough Stuff with Blocks
Building with Blocks: Eliminating Chaos
Unit 1 Exercise
Rumour Has It: Building a Function
Unit 2 Exercise
Cloning
Unit 3 Exercise
Recursion: How to Grow a Tree
Unit 4 Exercise
Fireworks: Cloning Your Recursion
Unit 5 Exercise
Putting it All Together: Making it Pop!
Unit 6 Exercise
Downloads
Quiz
First Steps with Snap!
How to Access Snap!
Whats New - Update 2020
Create Your Own Virtual Flower Garden
Exercise
Getting Edgy with Polygons: Working with Geometric Shapes
Exercise
Spiraling Around: The "For Loop"
Exercise
Be Reflective: Mirror Images
Exercise
Escape the Maze: My First Interactive Game
Exercise
Downloads
Quiz
Tough Stuff with Blocks
Building with Blocks: Eliminating Chaos
Unit 1 Exercise
Rumour Has It: Building a Function
Unit 2 Exercise
Cloning
Unit 3 Exercise
Recursion: How to Grow a Tree
Unit 4 Exercise
Fireworks: Cloning Your Recursion
Unit 5 Exercise
Putting it All Together: Making it Pop!
Unit 6 Exercise
Downloads
Quiz
Knowledge quiz
It's time to put what you've learned to the test, get 8 right to pass this week.
1.
What is a variable?
Choose the correct answer.
A variable is a placeholder for a value.
A variable is a block that returns either TRUE or FALSE.
The name of a sprite is called variable.
The dropdown menu of a hat block is called variable.
2.
How can you make global or sprite-local variables?
Choose the correct answer.
Type the name of your variable into the “say” block.
Click the “make a variable” button in the Variables category.
Type the name of your variable into an operator block.
Select “make a block” in the Operators category.
3.
Which operation gives you the turning angle for a polygon?
Choose the correct answer.
360° / number of sides
number of sides / 360°
360° x number of sides
number of sides * 360°
4.
How can you change the background of your project?
Choose the correct answer.
Pick the stage instead of your sprite and draw something with the paint editor.
Increase your sprite's size to the size of the stage.
Use the "change background" block.
Add a costume for the background to your sprite's costumes.
5.
What kind of inputs work in hexagonal slots?
Choose the correct answer.
Either 1 or 0 (binary)
Either TRUE or FALSE (Boolean)
Either text or a number
Either orange or blue blocks.
6.
How can you stop a running “forever" loop?
There are two correct answers.
Click the green flag button.
Click the red stop button.
Click on the running script.
Switch to another blocks category.
Switch to another sprite.
7.
What does a sprite’s rotation style specify?
Choose the correct answer.
It specifies whether the sprite turns up or down.
It describes the angle between the sprite’s direction and the mouse pointer.
It indicates whether a sprite can fully rotate, only turn left/right, or not turn at all.
It specifies x- and y-coordinates of the costume's rotation center.
8.
With which of the following blocks can you make your sprite move on the stage?
There are two correct answers.
go to _
move _ steps
x position
if on edge bounce
reappear in position _
9.
How can you create a little stop-motion animation?
Choose the correct answer.
By turning on „turbo mode“ to execute your script faster.
By importing several costumes and letting a sprite cycle through them.
By using the pen blocks to draw a picture on the stage.
By exporting a project as movie.
10.
What does the “clear” block do?
Choose the correct answer.
It erases all pen trails and stamps from the stage.
It deletes all your sprites.
It clears all scripts from the script area.
It deletes all blocks that weren't used in your project from the palette.