Applying Design Thinking to a Project

Objective

After completing this lesson, you will be able to apply Design Thinking to a project

Engagement Phases

The following figure show some examples on how to apply Design Thinking.

These are just examples. Of course, there are many more ways to run a Design Thinking project or integrate Design Thinking approaches into any project.

This figure shows the overall customer engagement cycle and relate approaches.

Within the early engagement phase (mystery space), a Design Thinking workshop can help to explore a topic an identify the relevance for a company.

Afterwards, when a high level solution vision has bee defined, Design Thinking is the ideal approach, to drive the vision forward towards implementation.

The actual implementation might be done based on agile principles (in case of a software development project).

Key Activities

This figure shows the straight forward way of a plain Design Thinking project.

The design team runs through the complete Design Thinking cycle and respective iterations, having frequent Design Thinking sessions or workshops.

During research, the team approaches users to collect data. Typically this is done, by observing and interviewing them in their all days environment.

In addition to that, all key phase results get validated with key-users - especially, of course, the designed prototypes.

This figure shows another way of leveraging Design Thinking within implementation projects.

Hereby Design Thinking techniques are integrated into the phases and activities of more "classic" implementation approaches.

Because of the nature of Design Thinking, this is especially meaningful at the beginning of a project, where Design Thinking helps to frame the scope, identify pain points and define user requirements very efficiently.

Alternative Methodologies

Of course Design Thinking stands not alone in the world of methodologies.

It does not replace other methodologies like ASAP (Standard SAP Implementation Method), EAF (Enterprise Architecture Framework), PMI (Project Management Standard) and so on.

Instead, Design Thinking complements the existing methodology toolbox.

Looking at SAP software implementations projects, an important field of application is the early phases of the development life cycle, where generation of new ideas is in the foreground.

Another area of application is the "Blueprinting" phase, where Design Thinking can help to identify pain points and user requirements very efficiently.

But, this is just a rough sort-in attempt. As already pointed out, Design Thinking techniques can be applied, whenever there is a need for creative problem solving.

Implementation

User Story Mapping is a method, which can be used as interface between Design Thinking and Implementation.

It is a user-centric methodology for breaking down a solution vision or other results of a Design Thinking project and set the ground for implementation.

The method can be used to structure data and transform results into implementation backlog items.

The map has to be created with the complete design/development team and should be validated with users and stakeholders.

Brainstorm Use Cases for Design Thinking

Steps

  1. Brainstorm how you can use Design Thinking in your work environment.

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  2. Brainstorm what workshop you could plan.

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  3. Share your ideas with the other course participants.

Workshop Preparation

Workshop Preparation, Debrief and Postproduction:

What you need to do as a Design Thinking coach.

Workshop Preparation: Pre-engagement Interview with the Workshop Host:

  • Make the host Design Thinking aware, present workshop concept and set expectations correctly.
  • Explore workshop context (why they are doing the workshop?) and the general corporate culture.
  • Agree on the challenge for the workshop.
  • Agree on participants (number, role and background).
  • Organizational: Location, room equipment, supplies, catering, time schedule.
  • Ask for permission to take photos.
  • Agree on dress code.
  • Potentially agree on pre-workshop research activities.
  • Are there sensitive topics that should not be discussed and avoided during the workshop?
  • Clarify workshop language.

Workshop Preparation: Selection of Participants:

  • A Design Thinking workshop requires the grouping of participants into design teams.
  • To reach a critical knowledge mass and at the same time ensure airtime for everybody, a design team should consist of 4-7 persons.
  • If several teams work on the same challenge, they can run in a competitive mode.
  • The teams should be multidisciplinary. Participant’s focus should cover desirability, feasibility and viability aspects of the challenge,
  • Within an IT context, it is always good, to have people (experts) from IT and Business within the workshop.
  • If the workshop should include participatory research activities, a significant portion of future users should be part of the design teams.

The figure shall remain you: are you prepared?

To run a Design Thinking workshop, you need a Design thinking compliant room setup.

Key elements of such a room setup are a lot of space to move around and a lot of whiteboard space.

Ideally, the room has a comfortable and unconventional atmosphere.

A classical meeting room, with fixed tables (for example, grouped in U-shape) is not appropriate.

Do not forget to have enough material and supplies in the workshop room.

Workshop Debrief and Post-Production Process

During workshop execution, track all results and team spirit by video or photo.

Send a debrief document to all participants, describing the workshop atmosphere and with all the workshop results briefly after the workshop. All participants must be able to answer the question "How was it?" easily.

During post-production, further elaborate and visualize the workshop outcome with experts.

You might add feasibility and viability aspects to the workshop outcomes.

If there are outstanding go/no-go decisions regards the overall results of a Design Thinking project, build a solution draft with business case/ ballpark implementation effort, high level architecture, UX mockup/click-through simulation for presentation to decision makers.

This solution draft can also be used as a fundament to transform Design thinking results into a backlog for implementation.

Workshop debrief and post production process, key take-aways:

  • After Design Thinking workshops an immediate short debrief is recommended.
  • Typically, a workshop postproduction is required to polish workshop outcomes and transform them into a more readable format. You might print them out as an input for follow-up workshops.
  • Especially in the context of outstanding go/no-go decisions, you might do a more intensive postproduction and add viability/feasibility considerations.

Details about UI Mock-Ups:

Why
Removing ambiguity, seeing is believing - after the Design Thinking workshop some results might get lost or misinterpreted by nonparticipants.
Objective
  • Visualize Ideas into the first click-through / UI mock-up.
  • Evaluate several implementation options.
Benefit
  • An mock-up creates confidence into the solution and it facilitates the process towards implementation.
  • Gives further security in terms of feasibility.
  • Further unleashes creativity through visualization.

Within the context of UX centered design challenges, the creation of mock-ups are a good way to detail out screen designs and drive paper based prototypes further towards implementation.

An initial mock-up can be part of the workshop postproduction, but typically, the creation of mock-ups is again an iterative and creative process with further end-user validations.

Post Production Example: Content of a Software Solution Draft

Architecture Design (high level)
What are required solution components?
High Level Business Case
  • Rough effort and timeline for implementation?
  • Value of the solution.
Mockup or Click Trough Simulation
How will the solution look like?
Further Digitalized Workshop Outcomes
Hi-Fi visualizations like movies, animated sketches, paintings, digital presentation enhancements, info graphics…

Note

This is just an example for the main components of a solution draft.

Video Maker Tools

Video maker tools like Magisto can help to make the debrief even more appealing.

You can take few random photos and short videos of your workshop, then you use the app to create a fancy video in just few clicks that will mash up all the photos and videos .

Then before the demo of the prototype in your workshop you can show this video to the "judges" to show them how hard the teams worked all day.

It creates a good vibe before the prototype demos.

Key Characteristics of a Design Coach

How to Coach a Design Team

The figure illustrates some tips about so called ice-brakers in workshops.

The figure illustrates the main tip: are you really listening?

Details about the audience

Further details/explanations:

I don't care
This is the apathetic guy that sits in the corner and doesn't contribute at all. They just bring down the mood in the room and sap others energy.
The Talker
This person gets the microphone and wont let go, they just keep talking and talking.
The Know It All
This person seems to always know everything even if they are wrong and are not interested in listening to anyone, they also argue a lot.
The Wonderer
Also known as the derailer, they get stuck on an idea or have their heads in the clouds and every time they talk it just doesn't seem to be relevant.

The I Don't Care

The Talker

The Know It All

The Wonderer

It is all about the coach!

The figure shows key qualities and key characteristics a good Design Thinking coach should have.

All these characteristics apply to a Design Thinker in general, but even more to a coach.

The personal characteristics of a coach are important, as she or he will influence and inspire the team work with them.

Human Centered Approach to Innovation

Design Challenge

Even if you think you have never engaged in Design Thinking, it could be that you have already done it unconsciously. A consulting colleague, who took this picture, was at a customer project in the countryside, with no cafeteria on the customer site. They ordered pizzas for lunch, but pizzas in Great Britain are twice as big as the ones in Germany. So half of it was always left in the evening.

This led to the following challenge: How to get a pizza warm in the evening in a hotel room with no kitchen equipment?

A rational brain would say: "No oven, no hot pizza".

A design thinking brain starts to combine things that might have nothing to do with each other at first thought.

The picture shows the consultant’s unusual solution. Design Thinking is a lot about combining things that may not have a direct relationship to begin with. Throughout the workshop you might think about the iron and the pizza. Design Thinking can happen everywhere. It just needs a fertile ground.

Virtual Workshop

Good practice to support virtual workshops are the known and easy to use video conferencing and visual collaboration tools. Good preparation for a virtual workshop is essential.

Prepare in advance your virtual working space by choosing templates for collaboration and conducting a technical check of your hardware and software.

When conducting a virtual workshop start with a warm-up activity in which the participants will learn how to use the most important features of the collaboration tool.

Sometimes participants can be lost in the huge templates. Show how they can follow you to always find the current showed/discussed element of the template.

Wrap Up

At the end of the session, perform a wrap-up of the second day.

Perform a "round the table pulse check" on the very last two post-its for today.

One sentence "I like …" and one "I wish …"

Close the training with good wishes for all and a big thank you.

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