Structuring the Information

Objective

After completing this lesson, you will be able to structure the information

Storytelling

Synthesis Introduction

Synthesis involves structuring the unstructured data.

The goal is to share and structure the information collected during the 360° Research phase.

Additionally, it is about setting the information in relation to different stakeholder types, those might be personas.

Different techniques, like storytelling and composite characters, help to share research results among the Design Thinking team. This allows them to come to a convergent state of mind, without jumping to the solution just yet.

As a result of synthesis, the Design Thinking team should have a clear and empathic understanding of the user needs related to the design challenge.

For first-timers, Design Thinking is attached to a certain journey of emotions.

Normally the emotion drops during synthesis.

Synthesis provides tools to play with gathered data. Playing involves trying things out that might not belong together in the first instance.

It can get frustrating and confusing. During a customer workshop, make sure you set the scene that this might happen.

It is also important to ask participants to evaluate the workshop after validation. An intermediate evaluation (because someone needs to leave earlier) will lead to no good results.

Storytelling is a proper way to share research results among the Design Thinking team.

It works as follows:

  • Share the stories derived from your interviews with your team mates (share in the first person).

  • Each teammate captures the data points of that story.

  • Please remember the rules for writing good post-it notes.

Wall of Data

The captured data point from storytelling should be used to create a wall of data.

When creating a wall of data, it is recommended to sort the sticky notes into a structure.

The picture shows a possible structure.

The structured wall of data will make it much easier to synthesize the data and crystallize key user types, needs, and insights.

Feel free to delete or add categories!

Insights

Action: Tell the Story of an Interview

Information Maps

To complete the picture — there are many other frameworks to structure and explore research data, besides the ones described and used during this training.

Depending on the design challenge and the collected data, they are helpful in a case-by-case manner.

Synthesis involves a lot of exploring and playing with data. Some coaches even tear all data off the wall and ask the groups to re-categorize, reorder, and restructure the data. Just because it will inspire the team and generate new insights.

Some explanations from left to right:

Process Map Linear
A derivation of the "day in the life…" or "Customer journey map" technique. It shows activities, environment, tools, and involved roles in a time-dependent sequence.
Geographic Map
Focuses on different locations and their interconnection (like a subway map). You can use it as a support for process modeling or architecture modeling where multiple locations play a role.
Floor Plan
Often used, for example, to understand or define a customer experience in a physical location. Ever wondered why most stores force you to go anti-clockwise? Humans tend to look to the right, so by using an anti-clockwise store setup, shoppers will probably look at more stuff as this relates to more shelf space.
Stakeholder Map
Used to understand and capture the interconnection between LoBs and relevant stakeholders for a specific topic.
Venn Diagram
Used to determine the overlapping area between business viability, technological feasibility, and desirability for the people.
Causal Map
Shows interdependency between actions. For example, more hours at the computer, more coffee needed, less hours of sleep.
Concept Map
Shows direct and indirect interdependencies between things (people, concepts, etc….).
2-by-2 Axis Map
There are 1000s of these maps. They help to assign data points to two different variables. For example, talking about different roles in an organization, you can use it for the "amount of travelling" and the "numbers of employees with this role", to determine whether mobile scenarios make sense for these people.

As you know, there is no a+b=c in Design Thinking. The relevance of the frameworks cannot be 100% predicted. As with Design Thinking in general, explore different possibilities, try them even if you think some do not make sense, and then evaluate if you want to go on.

Personas

To synthesize the wall of research data, the creation of composite characters, called Personas, is very helpful.

To identify the pain points of the users and to develop empathy.

Personas are fictional characters created to represent user types.

They are useful in considering the goals, desires, and limitations of users to help guide design decisions.

Personas put a personal, human face on otherwise abstract data about users.

The figure shows a typical example of a simple persona.

Empathy Maps

The figure illustrates a typical empathy map of a persona.

Depending on the design challenge, A Day in the Life is another powerful tool to further synthesize research results and put your persona into context.

The description of a typical day in the life of a persona can also be a perfect starting point for creation of ideas in the later ideation phase. For example, which steps of the day could be improved by using certain technologies?

Action: Persona Definition

The figure illustrates an example of a persona definition.

Action (Optional): Build Value Proposition Canvas

The figure illustrates an example of a value proposition persona.

A similar technique to the Day in the Life, is the so-called Customer Journey Map.

The Customer Journey Map is a tool to explore the journey that an end user goes through, in the context of a particular business scenario.

It supports you in finding the human meaning of solutions, by uncovering unknown pain points and needs.

A journey map workshop often creates a safe environment, which enables people to have conversations each other that they have never had before and to explore choices they did not know where possible.

Note

A Customer Journey Map is not just a process description.

Action: Create an As-Is Journey Map for Your Key Persona

The Customer Journey Map supports you in finding the human meaning of solutions, by uncovering unknown pain points and needs. It is also a very powerful ideation technique.

Action: Summarize Your Results

Depending on the design challenge it might make sense to finally crystalize research data into a so called Point of View madlib.

This is just a table consisting of three columns:

  • The personas you have identified.
  • The needs you have identified for them.
  • The insights, you have for them (reason, why do they have the needs?)

This is a good starting point for ideating solutions. The Point of View can be used to derive "How might we" questions, which are more detailed and specific than the original design challenge.

Do not forget to reserve enough time for the cross-team sharing of results.

Log in to track your progress & complete quizzes