Escape the Maze: My First Interactive Game

Objective

After completing this lesson, you will be able to orchestrate several scripts and objects with the help of broadcasts in your first interactive maze video game.

Content

Video summary:

The video builds a simple playable maze game in Snap!. It shows animating an octopus sprite (switching costumes + movement), how to coordinate scripts through broadcasts, creating maze obstacles as a separate sprite with costumes for levels, using sensing to detect collisions and edge, and adding a gameplay twist by reversing the octopus’s facing so it moves away from the mouse.

Key points:

  • Animate and move the sprite with forever loops (next costume + point/move) and start them together using a broadcast event.
  • Create the maze as a separate, non-draggable sprite (painted costumes); use transparent areas as exits.
  • Use predicates from the Sensing category (touching maze / edge) to broadcast restart or next-level messages; wait-until mouse-pressed to begin each run.
  • Add challenge by flipping direction (point 180° from mouse) and use different costumes for multiple levels.